Using Games to Solve Real-World Civic Problems: Early Insights and Design Principles

Authors

  • Karen L Schrier

Keywords:

civic engagement, civic learning, crowdsourcing, community engagement, video games

Abstract

Video games are starting to be used to support civic learning and engagement. Moreover, games are being used to crowdsource solutions to real-world problems; however, few of these games address civic problems and engage adolescents and young adults. In this paper, I explore designing and using games for real-world civic problem solving, as well as for supporting civic engagement among young adults. Using a design analysis approach, I investigate six video games and propose 20 initial design elements for use in creating and implementing civic problem-solving games. These include principles such as using authentic civic problems, data, and tools; enabling the comparison and verification of solutions to civic problems; and facilitating interaction with multiple civic-related solutions, perspectives, and roles.

Author Biography

Karen L Schrier

Dr. Karen Schrier is an Associate Professor and Director of the Games and Emerging Media program at Marist College. She is the editor of the Learning, Education & Games book series (ETC Press) and the author of Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Johns Hopkins University Press).

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Published

07/26/2018

Issue

Section

Insights, Case Studies, and Applications